Buf! Hace ... ¿6 meses que no me paso por aquí?
31/12/10
Recapitulación de fin de año
4/6/10
20/5/10
18/5/10
Memoria falsa : Descubrimientos ... partida finalizada.
Y llego a su final!
29/4/10
Elementos fantásticos, parte 2
Como estaba diciendo aquí, encuentro que me falta ese toque fantástico en mis partidas.
28/4/10
Elementos fantásticos, parte 1
7/3/10
6/3/10
La nueva era digital!
17/2/10
Creo que las galerías de arte de wizards ahora son solo para los subscriptores (malo en mi opinión) y como Kano preguntaba sobre lo del Underdark y yo soy mas bien malo en palabras ...
Pongo algunas de las imágenes que le comento en mi respuesta a su comentario.
Por supuesto el libro tiene mas lugares e imágenes ... solo me faltaría poner los nombres que también me llamaron la atención, pero eso ... será que no XD
16/2/10
Hoy he leído por casualidad ... bueno, hojeado mas bien, el libro de Underdark de WotC ... la verdad es que me ha sorprendido ver lo que había dentro.
11/2/10
Hoy he probado una herramienta que me encontré ayer mirando en una red de bloggers de 4ed (gran descubrimiento) ... la verdad es que la herramienta parece ser muy, muy útil.
10/2/10
13/1/10
Buf!
When the SEED prototype was revealed, it was advertised as the greatest single advancement of mankind since the internet, not in as much as the breakthroughs of cybernetics and nanotechnology but in its potential effect on the human race. Before, internet users were limited to sharing clumsily worded blogs or ineffectual data bursts of 140 characters. More devoted supporters would upload and share video and music files across massive social networking sites. With the SEED, such archaic social circles became obsolete. Not only could every brain be a hub of social interaction, but there was no longer a limit on which human senses could be conveyed. With the SEED's capacity to record incoming stimuli, new networking sites that popped up strained the bandwidths of current internet providers. By then, traffic had already reached a point of hundreds of petabytes of data being moved across the planet every minute. The entire planet would have to share the workload to meet the demands of the new generation. There were few networks which were rooted entirely in one location, facilitating the demand for even more powerful central computers, which led to gargantuan servers like MCP and SIM. With a free and virtually unlimited refuge of data, the amount of uploadable information skyrocketed, which resulted in even more consumers purchasing and installing SEEDS. The majority of this uploaded information came in the form of human memory, which users were recording and uploading at an alarming rate. Not just the venue of pornography, these "memory-swaps" grew in size as people began uploading their vacations, sports victories--any event that someone else could find entertaining. Eventually, even the mundane found demand. Some users got to uploading every single moment of their lives, in some insane drive for immortality. A user wishing to access the memory need only stream it from the site and experience it as fresh as if he or she were living in the moment.
The fear emerged that people would stop living their own lives and the true progress of civilization would only experienced by a handful and shared with the mindless masses. They would unplug themselves from their more interesting surrogate to eat and sleep and resume following the loves and pains of the one that actually lived. A later modification made the addition even more alluring, when a brilliant programmer by the name of Akira Okuda developed the TCA protocol. Okuda had attention deficit disorder and had grown impatient with his streaming memoires. The Time Compression Algorithm software became standard with GNOSOS 1.2. Okuda had calculated how fast a human being could receive and process a memory and developed a system which streamed the incoming memory much faster than real time. To the viewer, the memory appeared normal and the experience was "lived" in normal time, but when disengaged from the memory, less than a fifth the time had actually passed. Now the concern would be that people wouldn't make room for their own memories, only download more from others.
The eventuality that did occur was not expected. Although millions of people would download memories daily, most of the time, the memories they preferred to experience were their own, which they would replay from home servers. Many times, instead of downloading new memories, they would repeat older ones personally experienced over and over again. This new addiction was unforeseen and psychoanalysts attempted to classify this dependence. It was easy to identify why an individual would prefer their own memories over others, but to spend their lives repeating those over and over confounded many. Even today, vast numbers of people world-wide stopped forming new memories, merely reliving events of their youth. This addiction was eventually called Pervasive Reminiscence Replication Disorder (PRRD).Y hasta aquí dejo el texto ... que aun sigue mucho mas, con mas detalles y mas ... diversión ^_^.