28/2/08

Voy a colgar aqui las protesis corporales completas, mientras pienso como reconstruyo mi pagina web para colgarlo en algun lugar ... (tambien existe esa wiki de d20-es ... es una posibilidad, pero al ser una cosa medio True20/d20, nose)

Bueno a lo que decia ...

Si, esta en ingles guarro del mio ... es lo que tiene tener las fuentes en ingles, que uno sigue la tonica :p

Y por ultimo antes de desaparecer ante el aspecto tecnico, mentar que algunos textos no son mios, si no de Chris Dias (http://www.serenadawn.com/GhostintheShellRPG.htm)

Cyborgs Class 500 (Level lag +0) Res: Lic (+1)
Base production:
+1 Str, -1 Cha
Change to Humanoid (Cyborg)

Beauty Cyborg:
-1 Str, -1 Con, +1 Dex, -1 Cha
+2 Diplomacy
+2 Bluff
Attractive feat
Change to humanoid (Cyborg)

Cyborgs Class 1000 (Level lag +1) Res: Res (+2)
Beauty Cyborg:
-1 Str, +1 Dex, +1 Cha
+4 Diplomacy
+4 Bluff
+4 Sense motive
Attractive feat
Fascinate feat
Change to humanoid (Cyborg)
Level lag +1

Combat Scout:
+1 Str, +1 Dex, -1 Cha
+3 Nat armor
+2 Acrobatics
+2 Jump
Speed: 40ft
Change to humanoid (Cyborg)
Level lag +1

Combat Shock:
+2 Str, +1 Dex, -1 Cha
+3 Nat armor
Change to humanoid (Cyborg)
Level lag +1

Combat Tank:
+2 Con, -1 Cha
+5 Nat armor
Change to humanoid (Cyborg)
Level lag +1

Cyborgs Class 1200 (Level lag +2) Res: Mil (+3)
Beauty Cyborg:
-1 Str, +1 Dex, +3 Cha
+4 Diplomacy
+4 Bluff
+4 Gather information
+4 Sense motive
Attractive feat
Fascinate feat
Inspire feat
Suggestion feat
Change to humanoid (Cyborg)
Level lag +2

Combat Scout:
+1 Str, +3 Dex, -1 Cha
+3 Nat armor
+2 Acrobatics
+2 Jump
Speed: 40ft
Climb speed : 20ft
Initiative: +4
Change to humanoid (Cyborg)
Level lag +2

Combat Shock:
+3 Str, +1 Dex, +1 Con, -1 Cha
+4 Nat armor
Natural attack +3
Change to humanoid (Cyborg)
Level lag +2

Combat Tank:
+1 Str, +1 Dex, +2 Con, -1 Cha
+8 Nat armor
Change to humanoid (Cyborg)
Level lag +2

Cyborgs Class 2120 (Level lag +3) Res: Ill (+4)
Dragon:
+3 Str, +2 Dex, +2 Con, -2 Cha
+8 Nat armor
+2 Acrobatics
+2 Jump
Cybernetic weapons training feat
Internal weapon mount feat
Internal weapon mount feat
Cutting edge cybernetics feat
Speed: 40ft
Size: Large
Change to humanoid (Cyborg)
Level lag +3

Heracles:
+2 Str, +3 Dex, +2 Con, -2 Cha
+5 Nat armor
+4 Acrobatics
+4 Jump
+4 Stealth
Cutting edge cybernetics feat
Speed: 40ft
Climb speed: 40ft
Change to humanoid (Cyborg)
Level lag +3

PROSTHETIC BODIES

Common benefits:
The character count as having all base cybernetic prosthetics for cybernetic feats (such as Internal weapon mount or anti-flare implant).

They don't heal normally and must be repaired if damaged (A craft (cybernetics) checks of 5 hours that have a difficulty of 20. You need both an electrical tool kit and a mechanical tool kit to facilitate repairs. Without one of the two kits you suffer a -4 penalty on the check; without both kits, the penalty increases to -8).

They gain inmunity to fatigued and exhausted conditions except from mental tasks (such as adept powers).

They are immune to poison, paralysis, disease, drug effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless.

Turning off the Pain:
Full Body Prosthetics are totally cybernetic save for the spinal column and brain (usually). This means that, like a computer, certain senses can be turned off.

The only sensation cyborgs sometimes have deactivated is their sense of pain. This appears to be a great idea in combat but Ramifications do occur. Turning off one’s pain receptors is a free action but cannot be reactivated for at least ten rounds (one minute).

While pain is deactivated, the character incurs no stunning effects from wounds damage. They cannot be stunned or rendered unconscious from physical damage. However, the drawback to all of this…

The character, while void of pain, also cannot receive information from touch sensors as effectively. There is not data feedback to the brain on how the body is performing.

To translate this into game terms, the Cyborg suffers a –2 to Defense and a –1 to all hit rolls. She also suffers a –4 penalty on all Dextery based checks.

Cyberbrain Resurrection:
Unless the character has been killed by a critical hit, their cyberbrain may still be recovered. If a character officially dies, the cyberbrain has the Constitution + 5 = minutes to find a new body or go under life support. If time runs out, the Ghost is unrecoverable and death is final. However, if a new body is found in time or if life support is brought in soon enough, the cyberbrain can survive, but the trauma of death is permanent. Even if recovered and the Ghost survives, one of the Ghost’s mental attributes (Cha, Int, Wis) drop permanently by 1. If any attribute drops below -5, the Ghost cannot be recovered.

Removing a Cyberbrain safely from a body requires a successful Surgery DC25. A failure causes 1 point of permanent ability drain to all Mental attributes. Only cyberbrains with the Cutting edge cybernetics feat can be removed this way. Other cyberbrains don’t have enough cybernetic fail safes to keep the organics alive if the body is killed or if the brain is removed from the body. The chance of resurrection is a risky one and only to those Cutting edge Cyberbrains.

Cyborg Eating & Sleeping:
In an attempt to simulate a normal human life pattern, cyborg companies built the majority of their models to require sleeping and eating. Sleeping comes from a need for all organic brains to require a rest period. Androids and Neurochip implanted robots also require a sleep period in order for them to decompile their experiences, recharge their power cells, and debug their cyberbrains as well as get necessary updates from the manufacturer.

However, cyborgs also need power. Powering full body prosthetic bodies requires ingesting food like lengthy and costly maintenance, difficult machine-flesh consistency, and mental repulsions were too much of a block to make a mass penetration to normal people. It’s the food itself that’s important. Cyborgs can eat normal food. Implanted sensors transmit the proper flavor to the cyberbrain. It passes through their system with no ill or positive effects. Cyborg food looks stale, has virtually no smell, and is harmless to normal humans though having virtually no nutritional value. Cyborg food companies have made leaps in the technology of cyborg food to look close to something organic.

First, it was a liquid paste similar to baby food. This soon got replaced with the burrito. This remained popular to the day even though more realistic looking food replaced it (although much more expensive). Power drinks and the meat-wraps remain the standard today. The food contains organic chemicals to maintain the brain but the primary useful component of Cyborg food are micromachines.

They not only transmit useful nutrients to the organic portions of the cyborg, they also resupply the inbuilt micromachines, pumping through the body. Full Body Cyborgs carry a red blood-like circulatory system that powers the prosthetics. This blood never interacts with the organic portions of the body, even with full body prosthetics with only organic brains. No artificial blood products flow into the brain because of what is known as the “blood-brain barrier”—a special mechanism ensuring that foreign substances in the blood never attack the brain.

MicroMachined food resupply this system. Cyborg food, like normal food, never needs to be purchased by Players. It is assumed to be part of their normal lives. Cyborgs require eating in regular intervals like everyone else. They suffer from starvation from lack of eating like everyone else but the effects are more are quicker. Cyborgs that miss a day of food loose 1 point from each of their physical stats. This then drops 2 more points every additional day until food is ingested or the subject dies.

Cyborgs cannot get drunk unless they specifically tell their cyberbrain to do so. Some micromachined synthetic drinks can alter perceptions in the way alcohol can. Cyborg food also produces little waste, requiring a full body prosthetic to go to the bathroom similar to organic humans, at leas once every two days.

Weight and Buoyancy:
Simple limb replacement incurs no penalty as the replacements are rather light. However, because of the near superhuman capabilities of full body cyborgs, their weight increased substantially. To reflect this, the penalty to all Swim checks are –1 per every 5 lb of extra weight of the suit. There are modifications to offset this number plus the fact that increased strength offers bonuses as well.

Servicing:
Cybernetics and all robotics require periodic surviving. Every month, a character must invest a wealth check of 15 towards servicing. If this is not done, the cybernetic looses 10% of its abilities or capacity every month until it ceases functioning.

26/2/08

Plantillas!

Despues de varios intentos (3 exactamente) he llegado a la conclusion que las plantillas son mi salvacion!!!

La cosa es que ... en el True20 en lo que voy planeando para las historietas sci-fi, los impantes se consiguen mediante dotes, el problema llega cuando quieres la posibilidad de Borgs totales ...

Y claro, las conversiones corporales completas tienen que ser mas potentes que un humano normal ... pero al mismo tiempo tienen que ser un elemento equilibrado del juego ... algo contradictorio entre si.

Las dotes que habia creado hasta ahora, o eran francamente desequilibrantes ... o exigian demasiada inversion por parte del jugador (haciendo poco factible ciertos tipos de personaje).

Al final la solucion es una dote que te da acceso a las plantillas de cyborgs, hay varias en las que elegir, como mas poderosa es la plantilla, mas ajuste de nivel tiene ... y asi, usando las reglas para creacion de Backgrounds alienigenas del True20 Companion pues ya tengo lo que buscaba ^_^

Por un lado no requiere excesiva dedicacion por el personaje, por otro el mismo jugador puede determinar su potencial.

Ahora deberia buscar algun lugar para ir colgando todo lo que escribo ...

Por otra parte, ayer me instale un programa para pintar en plan sencillo en la Tablet-PC ... es majo y va muy bien (mucho mejor que el puto Gimp), y me quede decepcionado con mis habilidades artisticas ... joder, como pierde uno con los años ...

Tendre que ir practicando para la portada de Contencion de Kano (si es que no tiene una ya)

8/2/08

Ai ... que bonito que es Eberron

Estas leyendo cualquier cosa, i pam! Historia en mente :)

De hecho tengo una historia distinta para jugar cada 2 paginas XD, lo que hace que mis lecturas antes de ir a dormir, sean cortas.

Si si, se que los fans de Reinos Olvidados (u otros escenarios) diran lo mismo, pero para mi RO me parecia algo estancado ... como si todas las buenas historias las hubiese jugado otro y a ti solo te quedasen las sobras de los malos.

Con esos PNJ tan "guais" y brillantes que habian hecho mil aventuras antes que ti.

Eberron me parece como una buena novela sin resolver, justo cuando todo se pone interesante te dicen que no hay final y lo tendras que resolver tu ... y eso mola.

La ultima idea que me encontre fue leyendo descripciones sobre los Yermos Demoniacos, por alli sale un dibujo de un mapa de un grupo aventurero que no tubo mucha suerte, en alguna de las anotaciones se menta "extraña estatua sin cabeza ... de demonio?"

En el texto, hacia el final se menta que ese mapa se encontro hace poco en las bibliotecas de Morgrave, y que recientemente ha llegado una estatua grotescta sin cabeza en el museo ...

... las extrañas desapariciones e incidentes que estan sucediendo en el museo seguro que no tienen nada que ver.

Y ya con eso me estaba imaginando una sesion de acojone con una estatua maldita, que en realidad es un demonio (quiza en busca de una cabeza que pueda substituir la suya). Extraño, pero divertido ... seguro que si :) las investigaciones misteriosas, las noches a solas en el museo, etc

Y es que a veces Eberron tiene un toque a Putulu que ...

Pero bueno, por ahora los jugadores han entrado en las profunidades de Sharn y estan en la antigua tumba de un antiguo senyor de la Aberrant Dragonmark, de la edad en la que Halas Tarkanan unio a una pequeña resistencia para sobrevivir a la guerra de la marca y su exterminio (aunque la palmo) ... asi que tiempo al tiempo.

3/2/08

Bueno, la session de d20 no ha estado mal, han hecho unos 3 combates de 1 minotauro con 8 orcos, 1 ettin y 2 crocodrilos ... y han tenido tiempo para una trampa, charlar un poco y algunas cosas mas ...


A ver si la proxima partida va mas o menos asi, de momento ignorar los AOs va bien.